In the simulation game Afterlife (1996), buildings have to be manually balanced every so often to stay efficient. Later on, fully automated orbital workshops, and after that, bulk matter transmitters. Just as he started to have enough of sending more and more stuff into space, the research teams would come up with an automated cargo transport system. The player would get to rediscover space travel. Deuteros, an Amiga game, was praised for an almost supernatural sense of timing.For the application of this trope to economy, see A.I.-Generated Economy. Video Game Delegation Penalty is when automating gameplay function makes them less effective than humans running them. In its optional form, it can be considered a supertrope of Mercy Mode. If the entire game is like this, it's an Idle Game or a Programming Game. See also Anti-Frustration Features, where gameplay changes in response to the player's (lack of) skill. Still, automation is often important in keeping a game fun and challenging. The player might be winning glorious victories or building wonders to stand the best of time it's just going to be frustrating if he has to do it by shepherding a Video Game A.I. Worst of all, Artificial Stupidity is waiting for a chance to show its ugly face. Take away the same player's shuttlecraft once his empire discovers warp travel: he may have appreciated the break from cutthroat scheming against the Star Federation With Lots of Missiles, he may have wanted to savor the feeling of taking care of his little future people, or he may not have cared about the shuttles, yet dislike the feeling of being railroaded. Once they've progressed to forging the Great Galactic Empire of Really Big Laser Guns, optimizing planetary shuttle schedules will just be a nuisance.Īutomation affects the very core of the experience, so it's remarkably easy to screw up. The player who cheerfully clicks through a lot of controls to found a moonbase will be a lot less enthusiastic about clicking through the same controls 50 times over to resupply and expand it. This may seem to run counter to the entire point of video games, but the medium is not just about poking at stuff - it's about poking at fresh and interesting stuff. The act of taking a video game's existing interactivity away from the player, or giving the option to relinquish it.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |